Probably Stolen wanted list: Rewards & Report Guide

Learn the Probably Stolen wanted list rewards, visit chances, reporting penalties, and perk effects so you can earn credits without false reports.

How the Wanted List Works

One correctly identified customer can earn you 1,500 credits—but a careless accusation can cost Security reputation. The Probably Stolen wanted list turns ordinary counter visits into opportunities to collect rewards and improve your standing with Security. Learning the Probably Stolen wanted list helps you recognize those opportunities without gambling your reputation on every unfamiliar face.

Probably Stolen - Cyberpunk Shopkeeper Sim official screenshot

Official screenshot · Source: Steam store

The Security Wanted List contains nine portraits. When a matching customer arrives, use the alarm button to report them and collect the applicable reward.

Officer Lun provides the poster on day 1, according to the community-maintained wanted customers guide. The detailed rewards, schedules, and penalties below are community reports, rather than developer-published specifications, and may change with updates.

For the game's storefront listing, use the official Steam store search for Probably Stolen.

Your basic reporting routine

The safest approach is simple: compare first, report second, and check the result before returning to business.

StepWhat to doWhy it matters
1Review all nine portraits before openingFamiliarity makes recognition easier during customer visits
2Compare the current customer with the posterA suspicious attitude alone is not a confirmed match
3Press the alarm button for a confident matchCorrect reports trigger the reward
4Check the poster and counter afterwardA crossed-out portrait and Incident Slip confirm success
5Read the next morning's night logIt identifies a wanted visitor you failed to report

Treat the poster as your primary reference. The supplied material does not establish reliable dialogue cues, clothing descriptions, or unique facial features for every target, so memorizing invented identification shortcuts would be risky.

Also, keep wanted customers separate from AUG detection. Both involve Security, but recognizing a criminal from a poster is not the same task as identifying an AUG.

Probably Stolen Wanted List Rewards: All Nine Targets

The poster's listed rewards range from 100 to 1,500 credits. Lou offers the largest individual payout, while Arthur Lafleur has the smallest standard reward.

These are the base amounts reported by the community wiki, before starting-perk adjustments.

Wanted customerBase rewardScheduling or reward note
James Bailey300 creditsRandom initial visit; later appearances follow his own return days
The Butcher450 creditsRandom initial visit; later appearances follow his own return days
Arthur Lafleur100 creditsPart of the seven-customer random initial-visit group
Odin Haraldsson300 credits initiallyReported reward rises to 350 credits on later visits
Lou1,500 creditsVisits on a separate schedule
Li Bei Wen400 creditsPart of the seven-customer random initial-visit group
Juan125 creditsRandom initial visit; later appearances follow his own return days
John Smith125 creditsRandom initial visit; later appearances follow his own return days
Leroy300 creditsPart of the seven-customer random initial-visit group

Adding one base reward for each of the nine names gives 3,600 credits, using Odin's initial 300-credit amount. That is a useful comparison total, not a guaranteed payout for a particular week or playthrough.

Lou alone accounts for about 42% of that total. However, focusing only on Lou would mean overlooking smaller rewards and the Security reputation attached to successful reports.

Which targets deserve the most attention?

For money alone, Lou, The Butcher, and Li Bei Wen offer the three largest initial rewards. For standard Security reputation gains, every correct report is equally useful: each gives +5 Security reputation without a modifying starting perk.

That makes even Arthur Lafleur worth recognizing. His 100-credit reward is modest, but his standard reputation benefit matches Lou's.

The practical lesson for the Probably Stolen wanted list is to learn every face rather than just the highest-paying ones. Recognition costs no inventory space and does not require buying stock.

When Wanted Customers Visit

Receiving the poster does not mean a random wanted customer will immediately appear. Community reports place the earliest random visit on day 14, or day 5 with Skip Intro.

There can be at most one wanted customer per day. When one visits, that day has one fewer regular customer.

This matters for store planning: a wanted visit is not simply an extra shopping opportunity added to your normal customer traffic. Keep running a profitable shop instead of assuming bounty rewards will make up for slow sales.

Random visits versus scheduled appearances

The nine targets do not all use the same arrival pattern:

  • Odin Haraldsson and Lou follow their own schedules.
  • The other seven targets each have a random initial appearance.
  • The Butcher, James Bailey, Juan, and John Smith then have their own return days.

The available reference does not give exact calendar dates for those separate schedules. Avoid treating a generic “wanted customer every X days” rule as a complete explanation.

Daily visit chances

The community wiki lists these chances according to the number of days since the last wanted customer:

Days since the last wanted customerReported daily chance
14%
26%
410%
614%
818%
1022%
1226%
1532%
16 or more100%

These are daily chances, not cumulative probabilities. A listed 22% chance does not mean only 22% of playthroughs will have seen a wanted customer by that point.

The table also should not be read as a promise that Lou appears after a 16-day gap. Separate character schedules and the availability of random targets still matter.

For practical tracking, record the day whenever you spot a wanted customer. Tracking the Probably Stolen wanted list this way tells you when to be especially attentive, without needing to predict a specific visitor.

Reporting Outcomes and Starting Perks

Correct identification pays twice: you receive credits and improve your Security standing. Guessing can reverse that progress quickly.

According to community reports, a successful report:

  • Pays the applicable poster reward.
  • Adds 5 Security reputation by default.
  • Crosses the customer's face off the poster.
  • Leaves an Incident Slip on the counter.

If you do not report a wanted visitor, the following morning's night log identifies the criminal who came through. The community guide reports no additional immediate consequence for that missed report.

Why false accusations are expensive

A wrongful report costs 8 Security reputation. The wiki also reports a 50-credit fine when you have at least 100 credits.

The reputation loss is particularly important. One incorrect accusation outweighs the gain from one correct standard report:

One correct report followed by one wrongful report leaves you 3 Security reputation below where you started.

That makes reporting every unusual customer a poor progression strategy.

Outcome or starting perkCredit effectSecurity reputation effectImportant condition
Correct report, standardListed poster reward+5Customer must match a wanted target
Missed reportNo bounty collectedNo additional immediate effect reportedNight log identifies the visitor
Wrongful report50-credit fine at 100+ credits−8Do not accuse based only on suspicion
ConvictRewards reduced by 25%+4 per correct reportStarting-perk modifier
Model CitizenRewards increased by 50%+8 per correct reportStarting-perk modifier
Known SnitchNo poster-target bounty opportunitiesNo gains from these reportsPoster targets do not visit

How perk modifiers change the value

For a clean example, consider James Bailey's 300-credit base reward:

  • Standard: 300 credits and +5 Security reputation.
  • Convict: 225 credits and +4 Security reputation.
  • Model Citizen: 450 credits and +8 Security reputation.

Lou's 1,500-credit reward becomes 1,125 credits with Convict or 2,250 credits with Model Citizen, using the listed percentage modifiers.

Those examples avoid fractional rewards; the supplied material does not explain how the game rounds modified payouts that are not whole numbers.

Before troubleshooting an apparently inactive Probably Stolen wanted list, check your starting perk. Known Snitch prevents every person on the poster from visiting, so waiting longer will not solve that particular problem.

Practical Tips for Safer Wanted-List Progression

The best reporting strategy is not aggressive—it is consistent. Review the poster, verify the face, and keep your business financially independent of unpredictable rewards.

Build a quick identification habit

Before opening, look over the portraits you have not yet crossed out. During a visit, pause your normal selling routine long enough to compare a possible match.

If you miss someone, use the next morning's night log as feedback. It gives you a name to associate with the visitor you overlooked. That is more useful than making a rushed accusation and losing reputation.

A simple note can track:

  • The day of the visit.
  • The customer's identity.
  • Whether you reported them.
  • Whether their portrait was crossed out.
  • Any subsequent return appearance.

Keep bounty income out of your rent budget

The Probably Stolen wanted list provides valuable supplemental income, but its random and character-specific timing makes it unreliable for an approaching payment.

Maintain enough ordinary sales to cover rent and operating expenses. Treat a bounty as extra breathing room for stock, equipment, or savings—not money already available to spend.

The supplied gameplay video's player experience illustrates why this distinction matters: the player balances rent, inventory purchases, production equipment, and Security-related opportunities throughout the run. That broader business pressure remains even when reporting can earn money.

Security reputation is useful, not immunity

In the same player experience, the player reports gaining advance warning of impending Security operations after moving above 60 Security reputation. That observation provides context for why reputation gains can matter, but it is not evidence that wanted-list reporting makes contraband safe.

The player also receives a Security response after displaying a weapon, despite having favorable standing. A warning in that encounter should not be treated as a universal guarantee.

Keep these systems separate:

  • Wanted reports reward correct identification.
  • AUG encounters involve a different identification problem.
  • Contraband inspections concern your merchandise and storage.

Use the Probably Stolen wanted list to earn rewards and build standing, but continue managing illegal inventory on its own terms.

FAQ

How do you report someone on the Probably Stolen wanted list?

Compare the customer with the Security Wanted List, then press the alarm button when you are confident they match. Community reports say success pays the reward, grants Security reputation, crosses out the portrait, and leaves an Incident Slip.

Why haven't any wanted customers appeared?

Random visits reportedly begin no earlier than day 14, or day 5 with Skip Intro. Visits are not guaranteed every day, and Lou and Odin follow separate schedules. Also check for Known Snitch, which prevents all poster targets from visiting.

Who has the highest wanted-list reward?

Lou has the highest base reward at 1,500 credits. With Model Citizen's reported 50% bonus, that becomes 2,250 credits. Lou follows a separate schedule, so the largest bounty is not necessarily the next one you can collect.

What happens if you report the wrong customer?

A false report costs 8 Security reputation, plus a reported 50-credit fine when you have at least 100 credits. Since a correct standard report grants only +5 reputation, verifying the portrait is safer than accusing a customer based on odd behavior alone.