Probably Stolen endings: All 17 Routes Explained
Explore all 17 Probably Stolen endings, both Buyout victories, loss triggers, permit costs, and practical tips for keeping your shop.
One missed payment or disastrous customer interaction can erase a thriving shop in Probably Stolen. Understanding Probably Stolen endings helps you protect your progress, avoid hidden failure conditions, and turn a precarious business into permanent ownership. This guide to Probably Stolen endings covers the 17 reported routes: two Buyout victories and 15 losses.
Spoiler warning: Ending names, faction consequences, and Lou’s storyline are discussed below. The ending list and numerical thresholds follow published guide coverage; individual playthrough examples are labeled as player experience. Always check your current Calendar, dialogue, and perk descriptions, since difficulty and updates can affect your plans.
Probably Stolen Endings: All 17 Routes at a Glance
Winning means owning the shop outright—not merely surviving a certain number of days. The official Probably Stolen Steam community hub describes buying out the store before escalating rent overwhelms your business as the central objective.

Official screenshot · Source: Steam store
The 17-route count includes repeated screen titles. There are two Buyout routes and three Bombed routes, distinguished below by their triggers.
| Ending route | Result | Main trigger |
|---|---|---|
| Buyout: deed | Win | Purchase the shop directly from the Landlord |
| Buyout: mortgage | Win | Finish paying the Loan Shark’s mortgage |
| You Defaulted On Your Rent | Loss | Refuse rent after exhausting available grace |
| Repossession | Loss | Miss a mortgage payment without enough stock available for seizure |
| Arrested | Loss | Security case reaches 300–1,499 credits, or a fine goes unpaid |
| Executed | Loss | Security case reaches at least 1,500 credits |
| Framed | Loss | Security reputation reaches -100 |
| Lynched | Loss | Lower Levels reputation reaches -100 |
| Assassinated | Loss | Upper Levels reputation reaches -100 |
| Bombed: Revolution | Loss | Revolution reputation reaches -100 |
| Bombed: Lou’s toys | Loss | Cross Lou while her explosive package remains in the shop |
| Bombed: Lou’s debt | Loss | Fail to meet Lou’s payment demand |
| Retired | Loss | Reach -100 Sector 13 Cartel reputation or cross the Cartel |
| No Permit | Loss | Operate without a Business Permit when enforcement begins |
| Sentinel Collapse | Loss | Neglect Immunivax with Sentinel Collapse Disorder |
| Augmented | Loss | Aug presence reaches 100% with Aug Menace |
| Meltdown | Loss | Neglect the Makeshift Reactor until it fails |
The important distinction is between financial trouble, criminal exposure, and faction hostility. A healthy bank balance will not protect you from every loss condition.
How to Get Both Buyout Victories
Both winning Probably Stolen endings leave you with an owned store and the option to keep playing. Your choice is whether to accumulate the full purchase price or accept a mortgage with recurring obligations.
Buy the deed from the Landlord
Save enough cash, then choose the buyout option during the Landlord’s rent visit. Property value rises over time, so an earlier quoted price should not become your permanent savings target.
Published starting values and permit costs are:
| Difficulty | Initial deed price | Business Permit | Starting rent grace |
|---|---|---|---|
| Price Gouge | 12,000 credits | 500 credits | 1 |
| Mark Up | 12,000 credits | 1,500 credits | 1 |
| Thin Margins | 24,000 credits | 2,000 credits | 0 |
| Red Ink | 36,000 credits | 3,000 credits | 0 |
Budget above the displayed property value. In the supplied video’s player experience, the creator planned around a 14,400-credit valuation but ultimately paid 15,100 credits. That example illustrates why a cash cushion matters; it is not a fixed buyout price.
Before the Landlord arrives:
- Recheck the property valuation.
- Keep required operating expenses separate.
- Sell slow-moving inventory if necessary.
- Stop optional equipment purchases until the transaction is complete.
Pay off the Loan Shark’s mortgage
The mortgage route wins only when the entire debt is cleared. Taking the loan alone does not complete the game.
Its danger is the weekly payment schedule. If you miss a payment, the Loan Shark can seize merchandise. If insufficient stock is available to cover the obligation, Repossession ends the run.
One player experience showed an offer involving a 2,000-credit down payment and 12 weekly payments of 1,153 credits. Treat those figures as an example, not universal terms.
For a first victory, direct purchase avoids that additional repossession risk. A mortgage demands dependable cash flow, not just occasional high-revenue days.
Financial and Security Losses You Can Prevent
Several Probably Stolen endings punish missed deadlines or accumulating legal exposure. These risks are manageable if you separate spendable money from money already committed to survival.
Rent default and repossession
Rent arrives every seven days and increases as the run progresses. Available grace depends on difficulty, and forgiveness does not erase the missed bill.
On Mark Up, published coverage reports that the first forgiven payment carries forward into the next bill. Using grace to buy another machine can therefore create a larger emergency later.
Keep three mental budget categories:
- Required payments: Rent or mortgage.
- Upcoming obligations: Permit fees and perk-related supplies.
- Expansion money: Whatever remains after those commitments.
Do not count valuable inventory as equivalent to cash for rent. You still need a buyer before the Landlord arrives.
Arrested, Executed, and Framed
Security tracks criminal evidence separately from its opinion of you. That creates two different paths to disaster.
| Security risk | Reported threshold | Consequence | Practical response |
|---|---|---|---|
| Smaller criminal case | Below 300 credits | A fine may apply | Keep money available for penalties |
| Criminal case | 300–1,499 credits | Arrested | Avoid accumulating recorded offenses |
| Criminal case | 1,500 credits or more | Executed | Treat growing case value as urgent |
| Unpaid fine | Unable to pay | Arrested can result | Do not spend your entire reserve |
| Hostile Security reputation | -100 | Framed | Monitor standing independently of evidence |
These amounts refer to the crime case, not your wallet or total sales. Having 1,500 credits in cash does not trigger execution.
Likewise, avoiding contraband does not guarantee safety if Security reputation collapses. Framed is a faction-standing loss, not simply another evidence threshold.
Avoid the No Permit ending
Buy the Business Permit before enforcement begins. On Mark Up, reserve 1,500 credits in addition to rent and ordinary expenses.
Published coverage describes a Day 24 Mentor warning, followed by permit availability two weeks later and enforcement another week afterward. Use your run’s actual warning and Calendar rather than assuming that timing applies identically everywhere.
Among Probably Stolen endings, No Permit is especially frustrating because strong sales cannot substitute for authorization.
Faction Hostility, Lou, and Dangerous Starting Perks
Reputation is a survival mechanic. Repeatedly taking profitable actions against one group can destroy the shop even while another faction rewards you.
Faction endings at -100 reputation
| Faction | Ending | What makes it different |
|---|---|---|
| Security | Framed | Arrest can happen without a sufficient evidence case |
| Lower Levels | Lynched | Local hostility becomes a fatal mob attack |
| Upper Levels | Assassinated | Wealthy enemies arrange a hit |
| Revolution | Bombed | Political hostility results in the shop’s destruction |
| Sector 13 Cartel | Retired | Cartel retaliation ends your business permanently |
Crossing the Cartel during its dealings can also produce Retired without relying solely on the listed threshold. The supplied ending coverage does not identify a separate Black Market ending triggered only by reaching -100.
Check reputation after consequential transactions or reports. A Security reward may come with a relationship cost elsewhere.
Lou’s two Bombed routes
Lou’s storyline becomes available after purchasing the Business Permit. Her visits involve requests, a package, a disguise, and eventually a 1,500-credit demand.
The two Lou-related Probably Stolen endings have different triggers:
- Lou’s toys: You cross her while her explosive package is still in the store.
- Lou’s debt: You fail to satisfy her final payment demand.
An Armed Plastic Explosive is described as detonating at midnight unless disarmed. Read the object description and dialogue carefully rather than treating the box as ordinary stock.
Published coverage also identifies reporting Lou for her bounty as an alternative. However, do not assume reporting her automatically neutralizes a package already in your shop.
Three perk-exclusive losses
These endings require specific starting perks, so avoiding those perks removes these particular failure routes from your initial survival checklist.
| Starting perk | Ending | Ongoing obligation |
|---|---|---|
| Sentinel Collapse Disorder | Sentinel Collapse | Maintain weekly Immunivax injections |
| Aug Menace | Augmented | Prevent Aug presence from reaching 100% |
| Makeshift Reactor | Meltdown | Repair and maintain the reactor |
Sentinel Collapse can involve accumulating damage from missed treatment, rather than an immediate loss after one late dose. Aug Menace makes the threat persistent despite its increased rewards. Makeshift Reactor trades grid independence for maintenance responsibility.
For a first clear, choose perks whose obligations you can reliably track.
A Practical Plan for Winning and Continuing Afterward
The safest approach to Probably Stolen endings is to build a repeatable profit source, protect deadline money, and stop expanding when ownership is within reach.
Prioritize reliable income over constant expansion
The supplied player experience demonstrated several useful businesses:
- Clean water: Purify inexpensive water and sell verified quality, particularly during shortages.
- Metal processing: Convert suitable inputs into more valuable ingots.
- Appraisal work: Earn service income alongside normal trading.
- Charged energy cells: Buy depleted cells cheaply and resell after charging, accounting for power costs.
- Fish farming: Produce valuable stock, while managing food and population.
These are examples, not guaranteed returns. Machinery, storage, electricity, processing time, and customer budgets all affect profitability.
The video’s clearest lesson was spending discipline: the creator repeatedly delayed ownership by buying another production system. Once your existing setup works, calculate whether a new machine will repay its cost before your intended buyout.
Plan achievement requirements early
| Achievement | Winning requirement |
|---|---|
| Keys to the Kingdom | Own the store deed |
| Prodigious | Win before Day 50 |
| Clean Hands | Win without selling stolen goods or contraband |
| From Nothing | Win with the Rock Bottom specialization |
| From Nothing, the Hard Way | Win with Rock Bottom in Extreme Challenge Mode |
A late decision cannot undo an earlier disqualifying sale for Clean Hands. Choose achievement constraints before starting.
What happens after the ending?
Both Buyout victories provide Continue on the run summary, letting you return to the owned shop. A losing summary does not offer that same continuation option.
Review the summary’s financial, faction, and Security records to identify what helped or hurt the run. Official October 30 patch notes also confirm that the Merchant continues Sunday visits after you purchase the store.
Endless Mode is a separate setup option. Published coverage notes that it disables certain scripted events and customers, so it should not be treated as an identical standard run with every consequence removed.
FAQ: Probably Stolen Endings
How many Probably Stolen endings are there?
Published coverage lists 17 ending routes: two victories and 15 losses. Some share a screen title, including two Buyout outcomes and three Bombed outcomes.
What is the best ending for a first run?
Both Buyout routes count as wins. Buying the deed directly is a straightforward first target because it avoids mortgage payments and the associated Repossession risk.
Can you keep playing after buying the shop?
Yes. Either Buyout victory allows you to select Continue from the run summary and return to your business without the rent countdown.
Can a profitable shop still get a losing ending?
Yes. Missing a Business Permit, reaching a critical faction-reputation threshold, accumulating a serious Security case, or neglecting a perk obligation can end a profitable run. Money is only one part of survival.
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